Masters of War: Dominating the Elite League

 

Introduction to Kings League

Kings League is a tactical RPG and management game by Kurechii that combines strategic unit placement, squad management, and timed progression. You play as a manager tasked with building a team of elite warriors to compete in tournaments, rise through league ranks, and eventually claim the title of King’s Champion. This walkthrough covers everything from beginner mechanics to late-game strategies, written in narrative and strategic detail to immerse and guide.


1.1 Starting Out — Understanding the Game’s Structure

At its core, Kings League is split into two primary gameplay layers:

  1. Management Layer – where you recruit, train, and upgrade your units.

  2. Battle Layer – where units auto-battle based on their classes, stats, and positioning.

The game runs on a time-based calendar system, with weeks passing quickly. Events are scheduled (like tournaments or quests), and everything you do—training, scouting, fighting—consumes time. Mastering time efficiency is just as important as combat strategy.

Objectives at the Start:

  • Build a solid initial team.

  • Understand class roles.

  • Manage your time wisely between battles, scouting, and training.

  • Earn gold to sustain your team.


1.2 First Steps: Recruit and Prepare

You begin with a basic unit—usually a Swordsman. To prepare for the League, you must immediately start recruiting others.

Recruit System:

  • You pay gold to search for recruits.

  • Each search takes time and produces one candidate.

  • Candidates vary in stats, rarity, and class availability.

Classes Available Early:
  • Swordsman: Balanced offense and defense.

  • Archer: Ranged, squishy, but deadly.

  • Lancer: High damage but fragile.

  • Mage (in advanced stages): Area attacks and buffs/debuffs.

Early Recruitment Tips:
  • Always look for units with growth potential, not just high starting stats.

  • Rarer units often have access to advanced classes later.

  • Early synergy is key: Try to balance your team — one tank, one ranged, one burst.


1.3 Training and Resource Management

Every unit has several core stats:

  • Strength (STR) – affects melee damage.

  • Agility (AGI) – affects attack speed and movement.

  • Intelligence (INT) – affects skill effectiveness (mostly Mages).

  • Defense (DEF) – reduces damage taken.

  • Morale – affects combat effectiveness. Keep it high!

You train these stats by sending units to different facilities:

  • Dojo – STR

  • Gym – AGI

  • Library – INT

  • Barracks – DEF

Each training session costs gold and takes a few days.

Key Tips:

  • Don’t just spam one stat. A balanced fighter performs better.

  • Always rotate training and rest. Tired units gain less.

  • Use morale boosters like rest time or tavern visits to keep your team battle-ready.


1.4 Your First Tournaments

Every few weeks, a tournament occurs. These are your primary means to:

  • Progress up the ranks.

  • Earn medals and gold.

  • Unlock access to better training, classes, and elite recruits.

How Tournaments Work:

  • Auto-battles.

  • Matchups are bracketed — lose once, and you’re out.

  • Positioning before each match matters.

Battle Tips:
  • Put your tankiest unit front and center.

  • Keep ranged units in back, or they’ll be eliminated early.

  • Counter pick: If your opponent favors ranged units, go in with speedy melee.

Aftermath:

  • Win = Medals + Gold.

  • Loss = Low morale + time wasted.

  • Always train or rest right before a tournament. Don't enter fatigued.


1.5 Unlocking New Features

As you win tournaments, you’ll begin unlocking:

  • Advanced classes (e.g., Paladin, Assassin, Sorcerer).

  • New training grounds that offer faster stat gains.

  • Elite missions that reward with rare items or recruit tokens.

  • Class upgrades that transform a basic unit into a powerhouse.

Example Progression:
  • Swordsman → Knight → Paladin

  • Archer → Hunter → Sniper

  • Lancer → Dragoon → Vanguard

  • Mage → Elementalist → Archmage


1.6 Events and Side Activities

The world of Kings League is full of side opportunities:

  • Guild Quests – Require specific team types but offer great loot.

  • Exploration Missions – Can uncover special units or treasures.

  • Random Events – A trainer might offer enhanced training; a mysterious character may offer a high-risk recruit.

Do’s and Don’ts:
  • DO attempt events that match your current level.

  • DON’T waste time on risky events with tired units.

  • DO use events to discover hidden characters or unlockable gear.


1.7 Gold and Resource Strategy

Gold fuels everything: training, recruiting, healing, etc.

Ways to Earn Gold:

  • Winning matches and tournaments.

  • Completing quests.

  • Renting out elite units (late-game).

  • Selling unwanted items or gear.

Resource Management:

  • Never go below a safety threshold (e.g., 1,000 Gold).

  • Prioritize training upgrades and gear crafting over excessive recruiting.

  • Plan out a weekly budget and stick to it.


1.8 Mid-League Survival Tactics

After a few victories, difficulty spikes. You’ll face teams with:

  • Rare class combinations.

  • Better synergy.

  • More experience.

To stay competitive:

  • Upgrade your facilities.

  • Retire weak units and focus on leveling core members.

  • Scout opponents and learn their patterns.

  • Use unit skills strategically (some skills offer stuns, slows, or buffs).


1.9 Preparing for Elite League Challenges

The Elite League introduces:

  • Timed missions

  • Multi-wave battles

  • Boss fights

Now, each team composition must be carefully crafted. You’ll need:

  • Skill synergy (e.g., Mage’s AoE + Lancer's stun)

  • Morale boosters before battle

  • Consumables like health regen or power boosts

  • Sub teams to handle multi-part challenges


1.10 Final Thoughts for the Early to Mid Game

Before transitioning to the next section, your checklist should be:

  • A balanced team of at least 4 units (including 1 advanced class).

  • Training facilities upgraded to Tier 2.

  • 2–3 tournament victories.

  • Gold income from quests or passive events.

  • One discovered secret recruit or gear piece.

  • Full understanding of the calendar system.