Introduction to Runes
In Summoners War, Runes are the foundational gear system used to customize your monsters. A monster’s strength, speed, survivability, utility, and synergy depend largely on the runes you equip. You can have the strongest 6★ monster in the game, but without the right runes, it’s dead weight.
This guide breaks down every aspect of rune optimization:
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Types, sets, and slots
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Substat priorities
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Farming strategies
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PvE and PvP builds
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Upgrading and efficiency theory
Let’s get started with the basics.
🧱 Part 1: Understanding Rune Structure
🧩 What Are Runes?
Each monster can equip 6 runes, divided into slots 1 through 6. These runes give your monster:
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A main stat
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4 substats (upgraded from 1 to 4 as you enhance the rune)
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Potential grind/enhance values using materials from Rift Beasts
Each rune belongs to a set, and completing a set provides a bonus. For example:
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4 Swift runes grant +25% Speed
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2 Blade runes grant +12% Critical Rate
Understanding what to equip where is the heart of monster-building.
🧮 Part 2: Slot-Specific Stats
Slot 1 – Always Flat ATK
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Main stat is always flat ATK
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Key substats: Speed, Crit Rate, Crit Damage, HP%, DEF%
Slot 2 – Variable
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Can be: SPD / ATK% / DEF% / HP% / CR / CD
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For fast supports, use Speed
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For damage dealers, use ATK% or CD/CR
Slot 3 – Always Flat DEF
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Main stat always flat DEF
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Substats are what you want here
Slot 4 – Variable
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Can be: ATK% / DEF% / HP% / CR / CD
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Nukers often use Crit Damage
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Supports use HP% or DEF%
Slot 5 – Always Flat HP
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Main stat is flat HP
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Use as a substat farm if other stats are strong
Slot 6 – Variable
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Can be: ATK% / DEF% / HP% / ACC / RES
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One of the most flexible slots
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Choose based on whether you want damage, tank, or utility
🧪 Part 3: Rarity, Grades, and Stats
Rune Grades
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1★–6★ Runes: Higher star = better base stats and scaling
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White → Blue → Purple → Orange → Hero → Legend
What Rarity Affects:
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Number of starting substats
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Potential for rolls into each stat
💡 Always farm 5★ and 6★ runes from B10 or higher dungeons.
🧠 Part 4: Rune Sets and Where to Farm
Each rune set comes from a specific dungeon. Let’s break them down.
📍 Giants’ Keep (Giant’s B10+)
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Swift – +25% Speed (4-set)
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Fatal – +35% ATK (4-set)
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Energy – +15% HP (2-set)
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Blade – +12% Crit Rate (2-set)
Use: Starter runes, used for speed-based teams and early nukers.
📍 Dragons’ Lair (Dragons B10+)
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Violent – 22% chance extra turn (4-set)
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Revenge – Counterattack 15% chance (2-set)
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Guard – +15% DEF (2-set)
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Endure – +20% Resistance (2-set)
Use: Mid-late game PvP/PvE. Violent is king for versatile monsters.
📍 Necropolis (Necro B10+)
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Rage – +40% Crit Dmg (4-set)
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Will – Immunity for 1 turn (2-set)
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Nemesis – +4% ATB per 7% HP lost (2-set)
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Vampire – Lifesteal (4-set)
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Destroy – Reduces max HP of enemy (2-set)
Use: Advanced builds and sustain setups. Necro runes shine in PvP and R5.
📈 Part 5: Rune Upgrading and Efficiency
Rune Upgrading
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Always upgrade runes to +6 minimum
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Rare +10–+15 upgrades for crucial pieces
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Focus on runes that start with:
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Speed substat
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% stats (not flat)
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Complementary to your build
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Efficiency Formula
To evaluate rune quality, use Efficiency:
Target high efficiency runes for PvP and PvE optimization.
🧙 Part 6: Building Runes for PvE Monsters
Example: Belladeon (Light Inugami) – Support Healer
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Set: Swift / Energy
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Slot 2: SPD
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Slot 4: HP%
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Slot 6: HP%
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Substats: Speed, HP%, Resistance
Example: Sigmarus (Water Phoenix) – Nuker
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Set: Fatal / Blade or Rage / Blade
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Slot 2: ATK%
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Slot 4: CRIT D% or ATK%
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Slot 6: ATK%
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Substats: Crit Rate, Crit Dmg, ATK%, Speed
Example: Veromos (Dark Ifrit) – All-Purpose
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Set: Violent / Energy
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Slot 2: SPD
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Slot 4: HP%
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Slot 6: HP%
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Substats: Speed, HP%, Accuracy
🥊 Part 7: Building Runes for PvP Monsters
Example: Galleon (Water Pirate) – Setup Unit
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Set: Swift / Focus
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Slot 2: SPD
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Slot 4: HP% or DEF%
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Slot 6: Accuracy%
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Substats: Speed, ACC, HP%
Example: Theomars (Water Ifrit) – Bruiser Nuker
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Set: Violent / Will
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Slot 2: SPD or ATK%
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Slot 4: Crit Damage
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Slot 6: ATK%
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Substats: Crit Rate (70%), Crit Dmg, Speed
Example: Fran (Light Fairy Queen) – Cleanser/Healer
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Set: Swift / Energy
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Slot 2: SPD
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Slot 4: HP%
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Slot 6: HP%
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Substats: Speed, Resistance, HP%
🔄 Part 8: Runes and Grindstones (Endgame)
Rune Enchantment
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Available from Rift Beasts.
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Grindstones: Add to % stats (HP%, ATK%, etc.)
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Enchants: Replace bad substats with better ones.
💡 Keep Hero and Legend-grade grinds for top runes only!
💎 Part 9: Farming Efficiency & Rune Inventory Management
How to Farm Efficiently
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Farm GB12, DB12, NB12 in rotation.
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Use Rep Monsters and Boost Events.
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Use Auto-Farm on weekends with EXP boost.
Inventory Tips:
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Lock important runes.
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Sell all flat stat runes unless god-tier substats.
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Use filters and sort by Efficiency.
🧠 Bonus: Rune Building Philosophy
Speed Tuning
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In PvP, your buffers must act before your nukers.
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Example: Bernard (SPD 210) → Galleon (SPD 200) → Lushen (SPD 190)
Synergy Over Stats
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Don’t stack ATK% on supports. Speed and ACC are often better.
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A +15 6★ Swift rune with Speed +15 is more valuable than a flat ATK one with +0.
🧭 Conclusion: Becoming a Rune Master
Mastering the rune system in Summoners War takes time, patience, and understanding of both math and monster synergy. Start with a strong foundation in GB10/12, build efficient PvE rune sets, and slowly transition to PvP with Violent/Will and advanced rune theory.
You’ve now unlocked the knowledge to:
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Evaluate, farm, and upgrade runes wisely
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Build specific monsters for PvE and PvP roles
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Prioritize rune sets and substats like a veteran
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