Introduction: Why Dungeons Are Your Gateway to Power
Dungeons in Raid: Shadow Legends are core pillars of progression—they’re where you’ll acquire the gear, potions, scrolls, and accessories that take your Champions from average to elite. Mastering them is critical, especially if you aim to compete in high-level Arena, Clan Boss, or Doom Tower content.
This guide will give you in-depth strategies to conquer each dungeon from stages 1 to 20+, including team compositions, gear requirements, and mechanics to watch out for. We'll also cover how to prioritize your dungeon runs to avoid wasting time or energy.
📍 Dungeon Overview: Locations and Rewards
There are several categories of dungeons. Here's a quick breakdown:
| Dungeon Name | Key Rewards | Primary Uses |
|---|---|---|
| Dragon’s Lair | Speed, Accuracy, Lifesteal | Best general-purpose gear |
| Ice Golem's Peak | Resistance, Retaliation, DEF | Tanky/utility gear |
| Fire Knight's Castle | Savage, Shield, Reflex | PvP and PvE nuker gear |
| Spider’s Den | Rings, Amulets, Banners | Accessories (great stats) |
| Minotaur’s Labyrinth | Mastery Scrolls | Unlock masteries faster |
| Potion Keeps | Affinity potions | Ascension requirements |
Let’s start with the most important dungeon for most new and mid-game players: Dragon’s Lair.
🐉 Dragon’s Lair: The Gear Farming Capital
Why Farm Dragon?
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Drops Speed, Lifesteal, Accuracy, Stun, and other top-tier sets.
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Easier than Ice Golem and Fire Knight for early players.
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Vital for Arena, Clan Boss, and campaign farming builds.
Dragon Boss Mechanics:
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The Dragon does AoE damage and inflicts poison debuffs.
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Periodically uses a Devour ability, dealing high damage over time.
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Adds two waves of enemies before the boss.
Team Requirements for Stage 13-20:
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AoE Nuker: Clears waves quickly (e.g., Kael, Elhain, Bellower).
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Support: Apothecary or Gorgorab for healing and speed.
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Debuffer: Warmaiden (AoE DEF down) or Aox the Rememberer.
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Poisoner: Kael, Frozen Banshee, or Occult Brawler.
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Reviver (optional): Reliquary Tender, Gorgorab.
📌 Minimum Gear Check:
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100% Crit Rate for your DPS
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180+ Speed for your Speed Booster
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Lifesteal on DPS for survivability
Strategy:
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Wave Clear Phase: Fast AoE DPS + DEF down clears the trash mobs.
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Boss Phase: Apply Poison and Turn Meter Control to reduce attacks.
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Use Lifesteal and Healing to out-sustain poison and Devour.
💡 Farm Stage 20 for optimal Silver, Gear quality, and efficiency.
🧊 Ice Golem’s Peak: The Risk-Reward Dungeon
Why Farm Ice Golem?
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Great source for DEF, Resistance, Retaliation sets.
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Good for tanky PvP builds or defensive Clan Boss comps.
Ice Golem Mechanics:
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Ice Golem retaliates with massive damage when below HP thresholds.
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Summons two minions that cast Decrease ATK and Freeze.
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Slower fights, but worth it for specific sets.
Team Composition (Stage 16-20):
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DPS: Armiger (for Turn Meter control), Kael, Coldheart.
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Cleanser: Reliquary Tender or Doompriest.
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Tank: Miscreated Monster or Vogoth.
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Healer: Apothecary, Bad-el-Kazar.
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Debuffer: AoE DEF down (Warmaiden, Stag Knight).
📌 Bring Revive-on-death skills or revive champions if you're struggling with boss nukes.
Strategy:
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Kill minions fast to avoid long Freeze/ATK down debuffs.
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Avoid heavy nuking once boss HP is low—he retaliates harder.
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Use slow but safe burn and poison damage over burst.
💡 Consider skipping Ice Golem if your team is squishy or if Dragon serves your gear needs better.
🔥 Fire Knight’s Castle: Breaking the Shield
Why Farm Fire Knight?
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Drops Savage, Shield, Reflex, and Immunity sets.
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Savage is vital for Arena Nukers.
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Fire Knight is hardest dungeon boss, needs team synergy.
Fire Knight Mechanics:
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Wields a shield with multiple charges (15 hits on Stage 20).
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Uses multi-hit attacks, Heal Reduction, and Turn Meter drop.
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Immune to damage until shield is broken.
Essential Champion Skills:
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Multi-hitters: Coldheart (4-hit A1), Armiger, Alure, Royal Guard.
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Turn Meter Control: Armiger, Coldheart, Alure.
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Debuffs: Decrease SPD, Heal Reduction.
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Shield Removal: Any AoE hitter with multi-hits (e.g., Fellhound).
Team Template (Stage 16-20):
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Turn Meter Control: Coldheart, Alure
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Support: Apothecary or Mausoleum Mage
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Damage Dealer: Kael, Royal Guard
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Reviver/Cleanser: Gorgorab, Doompriest
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DEF Down / Weaken: Warmaiden or Stag Knight
📌 Prioritize Speed, Turn Meter manipulation, and survivability.
💡 Fire Knight 20 is hard. Don’t farm here until your Dragon and Clan Boss teams are solid.
🕷 Spider’s Den: The Accessory Gateway
Why Farm Spider?
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Rings, Amulets, and Banners = huge stat boost.
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Farm Stage 10+ for 5★+ accessories.
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Later stages become Silver efficient farms.
Spider Mechanics:
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Spider Queen is flanked by spiderlings (adds).
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Constant Turn Meter gain; Spiderlings deal HP burn, poison.
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Strategy: Burn the Queen or Control the adds.
Two Main Strategies:
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HP Burn Strategy:
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Use Champions like Mordecai, Ultimate Galek, or Aothar.
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HP Burn on all spiderlings damages the Queen passively.
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Coldheart Nuke Strategy:
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Coldheart + Royal Guard = fast Turn Meter drops.
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Best for Speed Farming Spider 20+
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Sample Team:
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HP Burn: Ultimate Galek
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Turn Meter Control: Coldheart
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Support: Miscreated Monster (Shield & Stun)
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Cleanser/Healer: Doompriest
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Tank: High HP Provoker like Nazana
💡 Use Force Affinity tanks to bait the spiderlings’ attacks.
📌 Spider is very gear dependent—don't prioritize it until you're farming Dragon/Clan Boss consistently.
🧠 Minotaur’s Labyrinth: Mastery Fast Track
Why Farm Minotaur?
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Mastery Scrolls = full access to skill trees.
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You need 1000+ scrolls per Champion to unlock all masteries.
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Spend energy, not books/gems, if possible.
Strategy:
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Clear Stage 15 with auto team.
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Bring 1 carry + 3-4 weak Champions to level their scrolls.
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Slow method: Grind for free.
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Fast method: Buy masteries for 800 gems (not recommended early).
💡 Best use: Carry 1 Champion at a time until they reach full masteries.
🧪 Potion Keeps: Ascending Your Champions
Why Farm Potions?
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Ascension increases stats and unlocks passives/special abilities.
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Certain events and missions require ascension milestones.
Types of Potions:
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Arcane Potions: Needed by all
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Magic/Force/Spirit/Void: Based on Champion Affinity
Strategy:
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Farm Stage 13+ of each Keep.
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Use double drops events to stockpile.
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Never let potions run out for your main Champions.
🗓 Weekly Dungeon Priorities
| Day | Activity | Dungeon Focus |
|---|---|---|
| Monday | Silver farming + Potion Keeps | Arcane Keep / Dragon |
| Tuesday | Clan Boss + Gear upgrades | Dragon / Minotaur |
| Wednesday | Faction Wars + Arena Climb | Fire Knight (if strong) |
| Thursday | Potion Keeps & Accessory Runs | Spirit/Magic/Force/Void |
| Friday | Clan Boss + Arena | Spider’s Den |
| Saturday | Weekend Events | Dragon 20 / Events |
| Sunday | Push Progression | Ice Golem / Campaign Farm |
💎 Energy Efficiency Tips
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Use Multi-Battles overnight for farming (especially Campaign & Dragon).
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During Dungeon Divers/Artifact Enhancement events, farm smartly.
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Pair up Champion Training and Leveling with Dungeon runs.
🧭 Late Game Dungeon Farming Goals
Your ultimate goals in Dungeons:
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Farm Dragon 20/25 for speed and accuracy gear.
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Farm Fire Knight 20/25 for Savage sets.
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Farm Spider 20/25 for banners and accessories.
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Speed-clear Minotaur 15 for mastery scrolls.
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Always stockpile potions in Arcane and Affinity Keeps.
🔚 Conclusion: Master the Dungeons, Master the Game
Dungeons are non-negotiable milestones in Raid: Shadow Legends. From gear to accessories, from scrolls to potions—every serious player must master them. Once you’ve reached consistent clears on Dragon 20+, Spider 20+, and Fire Knight 20+, you’ll be ready to dominate Doom Tower, Nightmare Campaign, and even Arena Gold IV and beyond.
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