Developer: Compulsion Games
Genre: Action-Adventure, Narrative-driven
Platform: Xbox Series X|S, PC
Average Playtime: ~10–15 hours (story), ~20+ for full completion
🧵 Game Premise
You play as Hazel, a young "Weaver" who uses magical threadwork to manipulate fate and repair reality itself. Set in a hauntingly beautiful Southern Gothic world, the game blends folklore, fantasy, and supernatural themes into a third-person adventure.
📘 WALKTHROUGH BY CHAPTER
🔹 CHAPTER 1: Night of the Flood
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Main Objective: Escape the rising waters and discover Hazel’s powers.
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Tips:
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Follow the glowing moths to discover hidden paths.
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Interact with old photographs and notes—they hint at Hazel’s backstory.
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Collectibles:
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3 Readables
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1 Magic Object (look for an old brooch under a porch)
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🔹 CHAPTER 2: The Weaver’s Path
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Main Objective: Learn to use Threadweaving.
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Mechanic Unlock: You now can manipulate threads in the environment to repair bridges and create platforms.
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Challenge:
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First puzzle: Align glowing thread runes by rotating stone pillars.
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Combat begins—use dodge-roll and counter-weave.
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🔹 CHAPTER 5: Everything That Rises
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Location: The haunted marshlands, home to Two-Toed Tom.
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Main Objective: Survive the swamp and uncover the truth about Hazel’s mother.
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Tips:
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Stay on elevated paths to avoid getting bogged down.
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Two-Toed Tom appears as a persistent environmental threat—use distractions.
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Collectibles:
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5 Readables
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1 Pattern upgrade
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160 Floofs (they gather in warm, glowing spots—listen for chimes)
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Main Objective: Win a trial in the spiritual realm.
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Gameplay: Dialogue-based challenge mixed with spectral combat.
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Advice:
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Pay attention to dialogue choices—your answers affect future NPC reactions.
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Use Spirit Threads to bind enemies in combat.
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🔹 CHAPTER 11: Muddy Waters
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Main Objective: Escape a corrupted dream.
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Key Puzzle: Time-loop section where Hazel must alter events using Threadmarks.
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Collectibles:
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8 Readables
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1 Health Filament
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1 Pattern Upgrade
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220 Floofs
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🔹 CHAPTER 12: The Crossroads
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Main Objective: Decide Hazel’s fate—three narrative paths.
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Advice:
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Think back to past decisions (who you saved, who you trusted).
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This chapter determines which ending you'll get.
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Collectibles:
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19 total: 10 Readables, 2 Patterns, 7 Floofs hidden in dreamlike mirrors.
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🔹 CHAPTER 13: Past Isn’t Past
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Main Objective: Face Hazel’s ancestry and the origin of her weaving.
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Final Boss: The Woven Remnant (multi-phase battle).
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Tips:
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Focus on weaving environmental hazards.
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Weave shields between attacks to regenerate stamina.
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🧩 COLLECTIBLES GUIDE
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Floofs: Tiny, glowing spirits. Used to upgrade Threadweaving abilities.
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Patterns: Unlock visual and mechanical upgrades for Hazel’s weaves.
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Readables: World lore, side character stories, and hidden messages.
⚔️ COMBAT & PUZZLE TIPS
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Threadweaving:
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Basic Weave: Pulls objects or enemies.
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Repair Weave: Rebuilds broken pathways.
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Spirit Chain: Binds enemies temporarily.
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Puzzles:
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Often environmental: rotate, re-thread, or light up elements using energy from collected moths.
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Use the “Thread Sense” to highlight objects of interest.
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🎯 ENDINGS GUIDE (Spoiler-Free)
Your ending is influenced by:
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Dialogue choices (especially in Chapters 8 & 12)
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Side quests completed (especially spirit reconciliations)
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Whether you fully upgrade Hazel’s abilities
There are three main endings plus one hidden “True Ending” if you collect every major Pattern and complete all spiritual reconciliations.
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