🎮 South of Midnight – Complete Walkthrough


 

Developer: Compulsion Games

Genre: Action-Adventure, Narrative-driven

Platform: Xbox Series X|S, PC

Average Playtime: ~10–15 hours (story), ~20+ for full completion


🧵 Game Premise

You play as Hazel, a young "Weaver" who uses magical threadwork to manipulate fate and repair reality itself. Set in a hauntingly beautiful Southern Gothic world, the game blends folklore, fantasy, and supernatural themes into a third-person adventure.


📘 WALKTHROUGH BY CHAPTER

🔹 CHAPTER 1: Night of the Flood

  • Main Objective: Escape the rising waters and discover Hazel’s powers.

  • Tips:

    • Follow the glowing moths to discover hidden paths.

    • Interact with old photographs and notes—they hint at Hazel’s backstory.

  • Collectibles:

    • 3 Readables

    • 1 Magic Object (look for an old brooch under a porch)


🔹 CHAPTER 2: The Weaver’s Path

  • Main Objective: Learn to use Threadweaving.

  • Mechanic Unlock: You now can manipulate threads in the environment to repair bridges and create platforms.

  • Challenge:

    • First puzzle: Align glowing thread runes by rotating stone pillars.

    • Combat begins—use dodge-roll and counter-weave.


🔹 CHAPTER 5: Everything That Rises

  • Location: The haunted marshlands, home to Two-Toed Tom.

  • Main Objective: Survive the swamp and uncover the truth about Hazel’s mother.

  • Tips:

    • Stay on elevated paths to avoid getting bogged down.

    • Two-Toed Tom appears as a persistent environmental threat—use distractions.

  • Collectibles:

    • 5 Readables

    • 1 Pattern upgrade

    • 160 Floofs (they gather in warm, glowing spots—listen for chimes)






🔹 CHAPTER 8: The Devil’s Court
  • Main Objective: Win a trial in the spiritual realm.

  • Gameplay: Dialogue-based challenge mixed with spectral combat.

  • Advice:

    • Pay attention to dialogue choices—your answers affect future NPC reactions.

    • Use Spirit Threads to bind enemies in combat.


🔹 CHAPTER 11: Muddy Waters

  • Main Objective: Escape a corrupted dream.

  • Key Puzzle: Time-loop section where Hazel must alter events using Threadmarks.

  • Collectibles:

    • 8 Readables

    • 1 Health Filament

    • 1 Pattern Upgrade

    • 220 Floofs





🔹 CHAPTER 12: The Crossroads

  • Main Objective: Decide Hazel’s fate—three narrative paths.

  • Advice:

    • Think back to past decisions (who you saved, who you trusted).

    • This chapter determines which ending you'll get.

  • Collectibles:

    • 19 total: 10 Readables, 2 Patterns, 7 Floofs hidden in dreamlike mirrors.


🔹 CHAPTER 13: Past Isn’t Past

  • Main Objective: Face Hazel’s ancestry and the origin of her weaving.

  • Final Boss: The Woven Remnant (multi-phase battle).

  • Tips:

    • Focus on weaving environmental hazards.

    • Weave shields between attacks to regenerate stamina.


🧩 COLLECTIBLES GUIDE

  • Floofs: Tiny, glowing spirits. Used to upgrade Threadweaving abilities.

  • Patterns: Unlock visual and mechanical upgrades for Hazel’s weaves.

  • Readables: World lore, side character stories, and hidden messages.


⚔️ COMBAT & PUZZLE TIPS

  • Threadweaving:

    • Basic Weave: Pulls objects or enemies.

    • Repair Weave: Rebuilds broken pathways.

    • Spirit Chain: Binds enemies temporarily.

  • Puzzles:

    • Often environmental: rotate, re-thread, or light up elements using energy from collected moths.

    • Use the “Thread Sense” to highlight objects of interest.


🎯 ENDINGS GUIDE (Spoiler-Free)

Your ending is influenced by:

  1. Dialogue choices (especially in Chapters 8 & 12)

  2. Side quests completed (especially spirit reconciliations)

  3. Whether you fully upgrade Hazel’s abilities

There are three main endings plus one hidden “True Ending” if you collect every major Pattern and complete all spiritual reconciliations.



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